WHO WE ARE

Our team is made up of highly talented & experienced independant contributors including artists, animators, software developers, interface designers, web experts, marketing and brand creators.

DAN CLAPSON | CHRIS MARDO | ROB | PAUL AMESBURY | BOB | TIM PORTER

JACK BINGHAM | PAUL GRIMSTER | JOB | HOWARD PARFITT | AASIF CHAUDRY | YOB

Dan Clapson portrait

DAN CLAPSON

CAPTAIN OF THE SHIP : DIRECTOR

Dan has over 25 years experience in software technology and development. He wrote his first game for Atari at the tender age of 14 and went on to develop many popular video games in the 80’s and 90’s including Commando, Back to the Future II, Cool Spot, Dragonscape and Chip’s Challenge. He continues to develop games to this day, recently completing a mobile game for Nokia.

In addition to games development Dan has also designed and produced advanced software applications including GPS fleet management and stolen vehicle recovery systems, SIL 4/5 safety critical railway management programs, stock exchange ‘screen dealing’ simulations and key surgery medical apparatus tools.

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Chris Mardo portrait

CHRIS MARDO

JUGGLER : PROJECT MANAGER

Chris has a strong technical and product management background in both software and hardware development and deployment in the commercial sector. After gaining a BSc in Electronic Imaging and Media Communication Chris worked at Reuters Data EMEA and then at Trakm8, a major force in the global telematics industry. Chris oversaw the development and deployment of a number of software and hardware products into the vehicle tracking, security and fleet management sector whilst working with global brand names such as British Telecom and Royal Bank of Scotland.

Chris was the Product Manager for the design, development and release of Trakm8 SWIFT, which is now a leading product in the fleet management sector. This project gave Chris the experience to understand how complex information can be transmitted to end users who lack advanced computer literacy.

Rob the robot portrait

ROB

ROBOT

Rob is the creative brains of the team. He ensures that all of our products have that special something about them which singles them out from the rest. He won't stop working on an idea until he gets that 'genius moment' that will make the product go from 'ordinary' to 'special'. It doesn't matter what size of project he is working on, from a small logo to a multi functional software application, if the genius moment hasn't arrived, Rob won't stop searching for it.

Paul Amesbury portrait

PAUL AMESBURY

2D/3D ARTIST, ANIMATOR, MODELLER

Paul has a successful career in graphic design, illustration, 3D modelling and animation. Spider Man, Judge Dredd and The Simpsons are just a few of the characters that Paul has drawn for character licensing and children’s publishing. He originated a successful 2D animated series for the Comedy Channel (Europe), before moving in to 3D modelling and animation.

He has also worked in the games industry, chiefly for the Lego & Ford racing franchises and other recent projects include Nascar 2007 for Electronic Arts, Studs Up Soccer and Fun Radio.

Paul was also the primary 3D artist for the ‘Subsafe’ simulation for the Royal Navy, where he modelled and textured HMS Trenchant.

Job the robot portrait

JOB

ROBOT

Every company needs someone like Job. Not afraid to get stuck in and get his hands dirty, he will do the things that other people have left until last and will go places that other robots fear to tread. So yes, he does clean out the bathroom, but someone has to do it don't they? You can rely on Job to make sure that the company is working at its peak efficiency so that the products we deliver are on time, to budget and exactly as required.

Tim Porter portrait

TIM PORTER

2D/3D ARTIST, ANIMATOR, MODELLER

Tim is a graphic designer and motion graphics artist with past experiences working for multimedia and TV production studios. Tim has produced promos and advertising campaigns for a wide ranging client base including Universal Music, Sony, RTE, IBM, Sky and Edge.

Film making and post production have been a core part of Tim's life since an early age when he first acquired a video camera and editing software. This aspect of his life has moulded his career and has complemented his other passions which include character animation and games design.

Bob the robot portrait

BOB

ROBOT

Bob gets things done, plain and simple. He makes sure the i's have dots, the t's are crossed and as for lower case j's... well, you get the idea. Creative genius is one thing, but Bob won't let the creative team run away with the project and ensures that it is grounded in reality, is logical and meets all of the customer expectations and requirements.

Jack Bingham portrait

JACK BINGHAM

2D GRAPHIC DESIGNER

Jack's background is in graphic design, so that's what we get him to do.

Despite being born more recently than some of the associates of Incredible Box, he has amassed large quantities of hair wax and a strong understanding of aesthetics, graphic design and user functionality.

With his love of video games, Jack has created artwork for the Xbox 360 community game network. If he's not playing Call of Duty 4, you'll find him hard at work on his precious Mac or whipping up a tasty Spag Bol.

Paul Grimster portrait

PAUL GRIMSTER

.NET, SQL PROGRAMMER

Paul is a talented and passionate coder with extensive knowledge of front and back-end software development. However, he hesitates to write much about himself. One day we will convince him to write a biog...

Yob the robot portrait

YOB

ROBOT

What can be said about Yob that he wouldn't tell you himself? He loves to talk to everyone and anyone so it's a good job that he has a nice voice. Clients like to be kept informed about the status of ongoing projects, and Yob does that with pleasure. Clients will be left in no doubt about the progress that has been made throughout the life cycle of any project work.

Howard Parfitt portrait

HOWARD PARFITT

SYSTEMS ANALYSIS

Howard helps us think before we build. With a wealth of hardware and software development experience, he understands how to create solutions that truly think outside the box.

Aasif Chaudry portrait

AASIF CHAUDRY

SOUND DESIGNER, MUSIC COMPOSER

Aasif is a sound designer and music composer, specialising in original composition for games and visual media. He studied at the University of Hertfordshire and has produced loads of original music for Incredible Box and has also worked on open-source PC and XLBA games.

He has been an avid gamer from an early age thanks to his brother’s early fascination with games having rubbed off on him. This has led to an healthy (his family will argue otherwise) interest in computer games and especially the use of sound and music. When not hunkered down in front of his computer, Aasif can be found running around on paintball fields where he often insists that he is in actual fact, the real Master Chief.

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